Moddable Wrists/Waists in 1.2


Posted by Chlorin -04/03/2012

Moddable Wrists/Waists in 1.2, PAX East Meet & Greet

In the upcoming Game Update 1.2, modded wrists and waists will be available, but they will be rare.


Originally Posted by David Hunt


Modded waists and wrists are still rare in 1.2, but there are a few more of them. When waists or wrists are modifiable, they do not have the third slot (because they have lower stats than the chest/head/legs/hands/feet).

Earpieces and implants don't support mods.

The original post can be found here.


The Old Republic at PAX East

Originally Posted by David Bass


The Meet & Greet will take place at the BioWare Base inside the PAX convention center (Room 105). Here are the details:

Date: Saturday, April 7th
Time: 8:00PM -11:00PM
Location: Room 105 in the Boston Exhibiton & Convention Center (e.g. the BioWare Base)
What: Meet the developers of The Old Republic, grab some drinks, and hang out with the rest of the SW:TOR community!

You will need a PAX badge to get into the convention center, but the room itself is open to all PAX attendees. We hope to see you there!

The original post can be found here.

April Fool's, More Exciting Mini-Games Being Looked Into


Posted by Chlorin 04/02/2012

April Fool's

In case you didn't realize it was a joke, Stephen Reid clarified that, in fact, the Ship Droid mini-game was an April Fool's joke.


Originally Posted by Stephen Reid


Tempting as it is to continue the gag...

... no, a Ship Droid feature is not part of Game Update 1.2. This was an April Fool's joke and we hope you enjoyed the fun. (For anyone who was concerned the videos you saw as part of the update took up development time, it was all achieved through the magic of video editing.) Of course, part of any April Fool's joke is seeing how many people you can fool, hence our generally po-faced attitude on places like Twitter. Hopefully you can induldge us for one day out of the year.

Spurred by the joke, a lot of people have expressed excitement over the idea of mini-games in The Old Republic. This is something that's always been a potential future feature, but we've got no announcements to make on that right now. We'd probably also try to ensure they were more fun than re-padding ship seats.

The original post can be found here.

Ship Droid Mini-Game!!!


Posted by Chlorin 04/01/2012

Live the Ship Droid Experience in GU 1.2, Etiquette Points System Revealed

You've been a hero in the wider galaxy, now its time to be the hero of your ship! The exciting features of this new mini-game include cleaning cockpit windows, calibrating the ship's food processors, and many other duties! BioWare has announced this new and exciting feature will be a part of the upcoming Game Update 1.2 and is quite possibly the most exciting thing to come to SWTOR. I'm sure more details will be revealed in the coming weeks.



Originally Posted by BioWare


Another feature of Ship Droid™ is the Etiquette Points System. Not unlike social points that you can earn during regular conversations in The Old Republic, players living out the adventures of C2-N2 or 2V-R8 can accumulate these Etiquette Points in conversations and use them to unlock special features within the mini-game. Ship Droids earn these points in conversations with the class characters as well as conversation with other companion characters. We can reveal that companion to companion romance will be just one of the Etiquette Points unlocks.

The original post can be found here.

PvP in Game Update 1.2


Posted by Chlorin 03/31/2012

Ranked Warzone Queue and Matchmaking


Originally Posted by Gabe Amatangelo


In Game Update 1.2, any level 50 player will be able to queue up for Ranked Warzones by themselves or in a group of any size up to eight players. Performance will be tracked on every player who participates, as a rating that will be adjusted with every match won or lost (leaving counts as a loss and prevents you from re-queuing for several minutes) considering the ratings of all other players in the match. In other words, if the enemy team has an overall much higher rating than you and your team, your rating would only go down a small amount if you lost. Players will have a separate Solo and Group rating, meaning only the rating for which the player queued will be affected by each match.

The Ranked Warzone matchmaking system will match full groups of eight against one another, solo players against one another, players with similar ratings, etc. However, in order to ensure that players won’t have to wait too long for a match to occur, the system will become more ‘flexible’ over time. Solo and group queued players might be pulled together after a while if needed to launch a match. If a match cannot be made for extended periods of time, then Normal and Rank queued players (except those who queued as a group of five or more) might be pulled together to launch a ‘mixed’ match. Players will always be notified when a mixed match is made on the Warzone enter prompt. The rewards received in mixed matches will be based on how the player queued (type of commendations, rating adjustment if any, etc.).

We know that the flexible matchmaking and mixed matches are not ideal. They are only in until cross-server queuing is available and are the primary reason Ranked Warzones in Game Update 1.2 are Pre-Season, along with the opportunity to collect data and refine various systems in preparation for Season One.

Note, Rank queued players will never be prompted to backfill a match. So you’ll never be placed in a match that is about to end that could cause you to suffer a negative rating adjustment. Additionally, the Group rating is adjusted regardless of the size of group you queued up with and groups of five or more players are never called into mixed matches. So for complete control over the fate of your group rating, we suggest you queue up with your seven closest buddies that are good at PvP!

The original post can be found here.



Warzone Rewards, Trackable PvP Stats

There are a number of changes coming to normal and Ranked Warzones:

  • Normal and Ranked Warzone Commendations can now be used to directly purchase gear.
  • Ranked Warzone Commendations along with the equivalent Battlemaster piece can be used to purchase pieces of the War Hero set.
  • A set of Rated War Hero Gear and mounts with Highest Rating requirements will be available. They have the same stats as regular War Hero Gear, but have a more "prestigious appearance".

Originally Posted by Gabe Amatangelo


In addition to Ranked Warzones Solo and Group Ratings, players will now have several other PvP stats tracked including:

  • Player Kills
  • Medals Earned
  • MVP Votes Received
  • Total Warzone Wins
  • Solo Ranked
    • Wins
    • Losses
    • Highest Rating
    • Current Rating
  • Group Ranked
    • Wins
    • Losses
    • Highest Rating
    • Current Rating

The original post can be found here.



AFK Vote Kick

Originally Posted by Gabe Amatangelo


Players will be able to vote to kick AFK players out of a Warzone. Any player can vote to kick a player through the group context menu. This will not initiate a vote prompt, but rather must be actively sought out by multiple players. Once a player has received several votes they will receive a prompt indicating that they’ll be kicked from the Warzone in a few seconds if they do not engage in combat or defend an objective. A player who is kicked from the Warzone in this manner will be returned to their original location before they queued, and will not be able to queue up again for several minutes.

The original post can be found here.



New Warzone: Novare Coast

One of the most exciting things coming to PvP in 1.2 is the new warzone, Novare Coast.


Originally Posted by Gabe Amatangelo


Republic and Empire are locked in a brutal conflict by air and sea on the new planet, Denova. An Imperial drop ship has crash landed near the Republic coastal base and quickly established a fortification. The teams will need to turn the mortar cannons on the opponent’s fortification to bring it down. However, both fortifications are shielded. One mortar cannon is not enough to purge the shield. A team will have to control at least two to inflict any damage on the enemy fortification.

This is a majority three-point domination map with a tug-of-war style objective control. Control progress is saved when interrupted and then can be resumed by a player of the same team or worked back through by player of the opposing team. A training simulation themed variant of the Warzone supports same faction vs same faction matches.

The original post can be found here.