PvP in Game Update 1.2
Posted by Chlorin 03/31/2012
Ranked Warzone Queue and Matchmaking
Originally Posted by Gabe Amatangelo
In Game Update 1.2, any level 50 player will be able to queue up for Ranked Warzones by themselves or in a group of any size up to eight players. Performance will be tracked on every player who participates, as a rating that will be adjusted with every match won or lost (leaving counts as a loss and prevents you from re-queuing for several minutes) considering the ratings of all other players in the match. In other words, if the enemy team has an overall much higher rating than you and your team, your rating would only go down a small amount if you lost. Players will have a separate Solo and Group rating, meaning only the rating for which the player queued will be affected by each match.
The Ranked Warzone matchmaking system will match full groups of eight against one another, solo players against one another, players with similar ratings, etc. However, in order to ensure that players won’t have to wait too long for a match to occur, the system will become more ‘flexible’ over time. Solo and group queued players might be pulled together after a while if needed to launch a match. If a match cannot be made for extended periods of time, then Normal and Rank queued players (except those who queued as a group of five or more) might be pulled together to launch a ‘mixed’ match. Players will always be notified when a mixed match is made on the Warzone enter prompt. The rewards received in mixed matches will be based on how the player queued (type of commendations, rating adjustment if any, etc.).
We know that the flexible matchmaking and mixed matches are not ideal. They are only in until cross-server queuing is available and are the primary reason Ranked Warzones in Game Update 1.2 are Pre-Season, along with the opportunity to collect data and refine various systems in preparation for Season One.
Note, Rank queued players will never be prompted to backfill a match. So you’ll never be placed in a match that is about to end that could cause you to suffer a negative rating adjustment. Additionally, the Group rating is adjusted regardless of the size of group you queued up with and groups of five or more players are never called into mixed matches. So for complete control over the fate of your group rating, we suggest you queue up with your seven closest buddies that are good at PvP!
The original post can be found here.
Warzone Rewards, Trackable PvP Stats
There are a number of changes coming to normal and Ranked Warzones:
- Normal and Ranked Warzone Commendations can now be used to directly purchase gear.
- Ranked Warzone Commendations along with the equivalent Battlemaster piece can be used to purchase pieces of the War Hero set.
- A set of Rated War Hero Gear and mounts with Highest Rating requirements will be available. They have the same stats as regular War Hero Gear, but have a more "prestigious appearance".
Originally Posted by Gabe Amatangelo
In addition to Ranked Warzones Solo and Group Ratings, players will now have several other PvP stats tracked including:
- Player Kills
- Medals Earned
- MVP Votes Received
- Total Warzone Wins
- Solo Ranked
- Wins
- Losses
- Highest Rating
- Current Rating
- Group Ranked
- Wins
- Losses
- Highest Rating
- Current Rating
The original post can be found here.
AFK Vote Kick
Originally Posted by Gabe Amatangelo
Players will be able to vote to kick AFK players out of a Warzone. Any player can vote to kick a player through the group context menu. This will not initiate a vote prompt, but rather must be actively sought out by multiple players. Once a player has received several votes they will receive a prompt indicating that they’ll be kicked from the Warzone in a few seconds if they do not engage in combat or defend an objective. A player who is kicked from the Warzone in this manner will be returned to their original location before they queued, and will not be able to queue up again for several minutes.
The original post can be found here.
New Warzone: Novare Coast
One of the most exciting things coming to PvP in 1.2 is the new warzone, Novare Coast.
Originally Posted by Gabe Amatangelo
Republic and Empire are locked in a brutal conflict by air and sea on the new planet, Denova. An Imperial drop ship has crash landed near the Republic coastal base and quickly established a fortification. The teams will need to turn the mortar cannons on the opponent’s fortification to bring it down. However, both fortifications are shielded. One mortar cannon is not enough to purge the shield. A team will have to control at least two to inflict any damage on the enemy fortification.
This is a majority three-point domination map with a tug-of-war style objective control. Control progress is saved when interrupted and then can be resumed by a player of the same team or worked back through by player of the opposing team. A training simulation themed variant of the Warzone supports same faction vs same faction matches.
The original post can be found here.